All rise for the Spikor national anthem:
...please be seated.
Don't touch him. He's Spikor! There are many spikes on Spikor. It is a good reason not to touch him. Also: He's super pissed. Look at that grumpy puss. Why so angry, Spikor? Is it because you've been fused with a magical piece of armor?
Apparently. His bio states that he was fused with a magical piece of armor, rather than just lookin' like this. I'm not sure which I like better; on one hand, this would be an interesting race of people. On the other, I like that he's unique and there aren't any other spiky people around. Take it how you will! One way or another he's a cool figure.
Now what you're seeing above is actually an addition in the MotUC toyline: a normal left hand. His original figure just had a trident (with balls on the end) that slid out of his arm. It worked with the spring action punch that most MotU figures had, so that when you twisted him and let go, the force of the punch would extend the trident. Neat!
So lets get rid of that hand:
Thank you He-Man! The hand pops off on the same peg system as any other removable hands in this toyline, so feel free to mix 'n match.
Then you can pop on the attachment to recreate the original figure! Except here the red piece is separate, so you can choose how you would like to display him:
With or without the red piece. I think this is because the red piece was sometimes not there in the minicomics. Anyway, they also give you a second extended piece to mimic the 'ol action feature:
Finally, the peg system also means that you're free to screw around with Spymonkey parts and make whatever you want:
Spikor is also Skeletor's blacksmith, making all his magical weapons and armor, so often times you'll see him with a hammer attachment by fans. I like the idea of mixing it up with weapons as well.
And speaking of weapons, he of course comes with a hand held weapon as well:
Which is why I chose orange for some of his other attachments:
Finally, in terms of accessories, his armor does come off like the rest, though it's a much tougher material and the spikes can actually leave little marks on your hand when you remove it!
...*sigh* of course my first idea when showing him without the armor was this:
Because I can't help it.
There we go, that's a little more normal. Anyway, he's got a very unique purple going for him in case you wanted to mix and match using his body. With the armor and head removable, you can get rid of anything that makes him Spikor! Which raises questions about not being able to touch him...
On that subject:
Not EVEN HE-MAN. Can stop. Spikor. Why? Well Skeletor plainly displays his inability to even touch Spikor without pulling back with a sissy yelp. Surely He-Man couldn't possibly punch this beast! It's not like he has any open areas to----
...oh. Well okay, I guess you can't even get 'em in the pills! At least not without some sorta weapon.
Seriously though, I imagine that magical armor he's fused with is pretty badass, so I doubt simply hacking at him will do a whole lot.
Not that you can't hurt the guy, but he just seems like a bruiser to me. Big tough, armored, and carries two large crushing weapons. I never had the guy as a kid, so I wasn't really sure what to do with him when I got him, but he's one of those simply impressive figures that grow without much help from your imagination! He looks tough, so you imagine him as such. I doubt you'd encounter him in battle very often, since he's the blacksmith, but if you do, you certainly want to watch the hell out.
...course you could always try to cut his arms or legs. Maybe those are armored too? Who knows.
Anyway, I love a good tank, and this guy has TANK written all over him in armored spikes. Great figure!